Team 33 has announced that it has added one of the youngest eSports players in the world to their exclusive roster, Joseph Deen (known in the gaming community as 33 Gosu). As part of the signing, Joseph received a world-class gaming setup worth over $5000 and a $33,000 signing bonus.
“It’s a dream come true!” said Joseph Deen, when asked to comment on his new signing. “While many other teams didn’t take me seriously due to my young age, Team 33 scouted me through Fornite games and let me train and learn with them daily. I couldn’t be happier today to become an official member of the team.”
Deen is one of the youngest players to ever sign to a pro eSports team and has been training with Team 33 for the last two years, since the age of 6.
“We are beyond excited to have Joseph on our exclusive Team 33 roster. We have secretly been scouting talent for our roster and games over the last few years and are proud to officially sign Joseph. We made it a point to train him over the past few years because young gamers are the future, and we want to start training them early. He has shown incredible tenacity and commitment to the team over the last two years and has trained almost daily with our team. It has now finally all paid off and is a momentous day for all of us,” says Tyler Gallagher, CEO of Regal Assets and one of the founders of Team 33.
Esports and the Law Editor in Chief Ellen Zavian added that this development suggests a growing need for a gamer union.
“This signing sheds a continue light on why the need to create a gamer union is upon us,” said Zavian, a professor at George Washington University School of Law. “Protecting the athlete is the main mission of any association and age requirements falls within the wellness of the overall gamer.”
Allied Esports and HyperX Renew Naming Rights Agreement for HyperX Esports Arena Las Vegas
Allied Esports, a global esports entertainment company and a subsidiary of Allied Esports Entertainment, Inc. (NASDAQ: AESE), and HyperX, the gaming division of Kingston Technology, Inc., have announced the renewal of their exclusive naming rights agreement for Allied Esports’ global flagship property, HyperX Esports Arena Las Vegas, located at Luxor Hotel and Casino on the Las Vegas Strip.
Per the multiyear deal, HyperX will continue to receive prominent branding and signage inside and outside of the venue, as well as across all arena promotions, content, and social media platforms. HyperX and Allied Esports will continue to partner on a variety of co-branded experiences and events at the arena focused on growing their gaming and esports communities.
“HyperX has been an incredible naming rights partner for our flagship property, bringing authenticity and credibility to the most recognized esports venue and production facility in the world,” said Jud Hannigan, CEO of Allied Esports. “We are thrilled to extend this landmark alliance as we work together to continue delivering exciting experiences and content for customers and partners alike.”
Harrisburg University Launches Esports Research Center
Building upon Harrisburg University’s role as one of the most innovative collegiate Esports leaders in North America, the University is expanding its academic reach by introducing the Center for Applied Research in Esports (CARE).
CARE will rigorously evaluate the evolution of the Esports industry, its impact, and its academic, social, and economic benefits. CARE is headed by Charles Palmer, who also leads HU’s Bachelor of Science in Esports, Management, and Production program.
Palmer and other professors will work with students, gaming companies, and more to conduct research centered on Esports, health and performance, career and educational advancement opportunities, and issues surrounding social equity within the Esports industry.
“The center will serve as a hub for interdisciplinary research surrounding an industry that continues to experience tremendous growth,” said HU President, Dr. Eric Darr. “Professors, students, industry experts and more will collaborate on research to understand the social impact, the shape and role of the industry, and the economic and educational opportunities Esports offers going forward.”
CARE already has partnered with Brown University on an Esports health and brain science study, says Palmer. And like other HU centers and institutes, CARE will provide students with invaluable hands-on experience.
“Since Esports research is in its infancy, we have decided to focus on three primary areas: the health and performance of athletes, potential for professional advancement, and issues pertaining to equality, diversity, and community engagement,” Palmer said.